NEW PrismXR Core v1.0 is now live with Apple Vision Pro spatial component bindings. Explore tiers →
Introducing Tailwind v4 Spatial Token Architecture

Refractive Optical Interfaces for Immersive XR

Engineered for Apple Vision Pro, Meta Quest, and spatial web apps. Uncompromising frosted glass fidelity with ultra-smooth spring physics.

prismxr://spatial-viewport-v1.4

Infinite Canvas Rendering Engine

Real-time depth occlusion with high refractive index glass shaders and sub-pixel antialiasing.

Depth Layer 01 Caustic Sheen: Active 60 FPS Spatial Locked

Trusted by spatial engineers at world-class XR labs

NexaSphere
Holograph AI
VoxelWorks
SpatialOS
AetherSecurity

Engineered for Spatial Dominance

Every component is meticulously crafted with high-index optical refraction, ensuring maximum visual hierarchy and zero layout shift.

Refractive Optical Shaders

Simulates authentic glass bending and caustics across flat surfaces and curved spatial windows without sacrificing browser rendering performance.

Shader ID: REF_FX_09 Learn specs

Spring Physics

Damping-20 stiffness-300 motion curves for ultra-responsive touch and eye tracking micro-interactions.

60 FPS Hardware Accelerated

Tailwind v4 Native

Built entirely on modern CSS variables, zero bloat, single-file JIT configuration ready.

< 45KB gzipped bundle

Enterprise Spatial Security

SOC2 Type II certified pipeline ensuring encrypted biometric and eye-tracking telemetry storage across multi-node device deployments.

ISO27001 Compliant View audit report

Seamless Cross-Platform Interop

Switch between targeted XR environments with instant token translation.

visionOS 2.0 Optimized

Native GlassMaterial Integration

PrismXR automatically maps CSS backdrop filters directly to Apple's native glass material shaders, ensuring your web application looks indistinguishable from native visionOS apps.

  • Automatic hand-tracking hover states
  • Dynamic specular highlight tracking
  • Spatial audio click feedback triggers
<div class="rounded-3xl bg-white/20 
     backdrop-blur-3xl border 
     border-white/50 shadow-2xl 
     hover:scale-105 transition-all">
  <!-- visionOS Window Container -->
  <SpatialHeader title="Spatial View" />
</div>
60+
Spatial UI Components
0.2ms
Shader Render Latency
99.9%
Rendering SLA Uptime
10k+
Active XR Developers

Developer Experience First

Write clean, semantic HTML5 paired with Tailwind v4 utility classes.

SpatialCard.html
<div class="p-8 rounded-3xl bg-white/25 backdrop-blur-3xl border border-white/50 shadow-2xl relative overflow-hidden group hover:scale-105 transition-all duration-500">
  <div class="absolute inset-0 bg-gradient-to-r from-indigo-500/10 to-purple-500/10 opacity-0 group-hover:opacity-100 transition-opacity"></div>
  <div class="relative z-10 flex items-center gap-4">
    <div class="p-3 rounded-2xl bg-white/40 backdrop-blur-md border border-white/60 text-indigo-600 shadow-sm">
      <i data-lucide="cube" class="w-6 h-6"></i>
    </div>
    <h3 class="text-xl font-bold text-slate-900">Immersive Spatial Module</h3>
  </div>
</div>

Transparent Spatial Licensing

Choose the ideal tier for your indie project or enterprise XR studio.

Developer

For indie creators and solo XR devs.

$29 / month
  • Tailwind v4 Token Core
  • Basic Glass Shaders
  • Community Discord Access
Most Popular

Studio Pro

For growing XR teams & digital agencies.

$99 / month
  • Everything in Developer
  • Advanced Refractive Caustics
  • VisionOS Native Bindings
  • Priority Email Support

Enterprise

For large-scale spatial applications.

$299 / month
  • Everything in Studio Pro
  • SOC2 Compliance Package
  • Dedicated Account Manager
  • Custom Shader Development

Frequently Asked Questions

Everything you need to know about integrating PrismXR into your stack.

How does PrismXR integrate with Tailwind CSS v4?
Is it compatible with Apple Vision Pro?
What is included in the 14-day free trial?

Ready to Build the Spatial Web?

Join thousands of developers crafting breathtaking XR applications with PrismXR Core.