Refractive Optical Interfaces for Immersive XR
Engineered for Apple Vision Pro, Meta Quest, and spatial web apps. Uncompromising frosted glass fidelity with ultra-smooth spring physics.
Infinite Canvas Rendering Engine
Real-time depth occlusion with high refractive index glass shaders and sub-pixel antialiasing.
Trusted by spatial engineers at world-class XR labs
Engineered for Spatial Dominance
Every component is meticulously crafted with high-index optical refraction, ensuring maximum visual hierarchy and zero layout shift.
Refractive Optical Shaders
Simulates authentic glass bending and caustics across flat surfaces and curved spatial windows without sacrificing browser rendering performance.
Spring Physics
Damping-20 stiffness-300 motion curves for ultra-responsive touch and eye tracking micro-interactions.
Tailwind v4 Native
Built entirely on modern CSS variables, zero bloat, single-file JIT configuration ready.
Enterprise Spatial Security
SOC2 Type II certified pipeline ensuring encrypted biometric and eye-tracking telemetry storage across multi-node device deployments.
Seamless Cross-Platform Interop
Switch between targeted XR environments with instant token translation.
Native GlassMaterial Integration
PrismXR automatically maps CSS backdrop filters directly to Apple's native glass material shaders, ensuring your web application looks indistinguishable from native visionOS apps.
- Automatic hand-tracking hover states
- Dynamic specular highlight tracking
- Spatial audio click feedback triggers
<div class="rounded-3xl bg-white/20
backdrop-blur-3xl border
border-white/50 shadow-2xl
hover:scale-105 transition-all">
<!-- visionOS Window Container -->
<SpatialHeader title="Spatial View" />
</div>
Developer Experience First
Write clean, semantic HTML5 paired with Tailwind v4 utility classes.
<div class="p-8 rounded-3xl bg-white/25 backdrop-blur-3xl border border-white/50 shadow-2xl relative overflow-hidden group hover:scale-105 transition-all duration-500">
<div class="absolute inset-0 bg-gradient-to-r from-indigo-500/10 to-purple-500/10 opacity-0 group-hover:opacity-100 transition-opacity"></div>
<div class="relative z-10 flex items-center gap-4">
<div class="p-3 rounded-2xl bg-white/40 backdrop-blur-md border border-white/60 text-indigo-600 shadow-sm">
<i data-lucide="cube" class="w-6 h-6"></i>
</div>
<h3 class="text-xl font-bold text-slate-900">Immersive Spatial Module</h3>
</div>
</div>
Transparent Spatial Licensing
Choose the ideal tier for your indie project or enterprise XR studio.
Developer
For indie creators and solo XR devs.
- ✓Tailwind v4 Token Core
- ✓Basic Glass Shaders
- ✓Community Discord Access
Studio Pro
For growing XR teams & digital agencies.
- ✓Everything in Developer
- ✓Advanced Refractive Caustics
- ✓VisionOS Native Bindings
- ✓Priority Email Support
Enterprise
For large-scale spatial applications.
- ✓Everything in Studio Pro
- ✓SOC2 Compliance Package
- ✓Dedicated Account Manager
- ✓Custom Shader Development
Frequently Asked Questions
Everything you need to know about integrating PrismXR into your stack.
Ready to Build the Spatial Web?
Join thousands of developers crafting breathtaking XR applications with PrismXR Core.